Custom Attributes: Attack Power & Spell Power

System Combat

Attribute System

Attack Power i Spell Power to customowe atrybuty sprzetu, ktore zwiekszaja obrazenia. Wartosc bierze sie z sumy bonusow na ekwipunku i jest liczona przez silnik walki.

Attack Power and Spell Power are custom equipment attributes that increase damage output. The total is the sum of bonuses on your gear and is applied by the combat engine.

What These Stats Affect

  • Attack Power zwieksza obrazenia fizyczne (bronie i skille fizyczne).
  • Attack Power increases physical damage (weapons and physical skills).
  • Spell Power zwieksza obrazenia z czarow i run.
  • Spell Power increases spell and rune damage.
  • Leczenie czarami tez skaluje sie z Spell Power.
  • Spell healing also scales with Spell Power.
  • Runy licza Spell Power oraz Attack Power wedlug profesji: EK 0%, RP 35%, Monk/EM 50% przed Harmony.
  • Runes scale with Spell Power and vocation-specific Attack Power: EK 0%, RP 35%, Monk/EM 50% before Harmony.

Scaling and Threshold

Oba atrybuty maja prog 800 z malejacymi przyrostami powyzej tej wartosci.

Both attributes have a threshold at 800 with diminishing returns above that value.

Jak liczy sie bonus powyzej 800

How the bonus works above 800

Above 800, each extra point counts at only 20%.

Przyklad: 1000 Spell Power = 800 + (200 * 0.2) = 840 bonusu.

Example: 1000 Spell Power = 800 + (200 * 0.2) = 840 bonus.

Bonus Calculator

Bonus Damage +840 Automatically calculated by vocation
Physical skills / damage +0 Attack Power applies here. Knight 3000+ gets -20% in this spell path.
Spell damage (CD <= 13s) +0 Spell Power for magical vocations. This can get +30% for MS/ED 3000+.
Spell damage (CD > 13s) +0 For MS/ED 3000+, there is no extra +30% here.
Runes (bonus from your Power) +0 Spell Power counts 1:1. Attack Power in runes depends on vocation.
Healing +0 Only Spell Power for magical vocations. No +30% MS/ED 3000+ here.

Sources

1

Ekwipunek

Equipment

Niektore itemy maja wbudowane Attack/Spell Power.

Some items have built-in Attack/Spell Power.

2

System upgrade

Upgrade System

Ulepszenia dodaja kolejne punkty Power.

Upgrades add additional Power points.

Upgrade details are here: Upgrade System.

Counted Equipment Slots

Attack Power: helm, armor, legs, boots, left/right hand.

Attack Power: helmet, armor, legs, boots, left/right hand.

Spell Power: helm, armor, legs, boots, amulet, ring, left/right hand.

Spell Power: helmet, armor, legs, boots, amulet, ring, left/right hand.

Speed Attack & Regular Spear

Endgame itemy moga miec atrybut Speed Attack - maksymalnie ok. 50% szybszych atakow. W opisie przedmiotu bonus wyswietla sie jako procent.

Endgame items can roll Speed Attack - up to about 50% faster attacks. The item tooltip shows the bonus as a percentage.

Speed Attack

Ze wzgledu na silniejsze atrybuty endgame, wymagania levelowe na czesc ekwipunku zostaly podniesione dla balansu.

Because endgame gear is stronger, level requirements on some equipment were raised for balance.

Zwykly spear to jedyna bron dla Paladina, ktora sie nie konczy - zrobiona pod trening na monkach/kuklach.

Regular spear is the only non-breaking Paladin weapon - designed for dummy/monkey training.

Notes

Opis itema

Item Tooltip

Bonus jest widoczny jako "Attack Power +X" lub "Spell Power +X".

The bonus appears as "Attack Power +X" or "Spell Power +X" in the item tooltip.

Spadek efektywnosci powyzej 800

Diminishing Returns

Powyzej 800 przyrost jest tylko 20% nadwyzki.

Above 800, only 20% of the extra value counts.