Headhunters System

System Combat Daily

About Headhunters System

System Headhunters to unikalna mechanika polowan, ktora codziennie wybiera aktywnych graczy do specjalnych misji. Twoim zadaniem jest wytropienie i pokonanie okreslonej liczby potworow, aby sprowokowac pojawienie sie poteznego Championa.

The Headhunters system is a unique hunting mechanic that daily selects active players for special missions. Your task is to track down and defeat a specific number of monsters to provoke the appearance of a powerful Champion.

Gdzie znalezc informacje?

Where to find information?

Informacje o aktualnych celach (Wanted List) znajdziesz na tablicach w:

Information about current targets (Wanted List) can be found on boards in:

  • Thais Depot (South-West corner)

Solo Rules (Important)

This system is STRICTLY SOLO:
  • Postep liczy sie tylko graczowi, ktory ma aktywny task Headhunters.
  • Progress counts only for the player who currently has the active Headhunters task.
  • Kill musi byc wykonany przez tego gracza (bazuje na jego realnym udziale w zabojstwie).
  • The kill must be done by that player (based on their real contribution to the kill).
  • Pomoc innych postaci z party nie przyspiesza taska i nie jest brana do progresu.
  • Help from other party characters does not speed up the task and is not included in progress.
This is intentional for balance: the task is relatively easy and the Champion scales to one player, so the mechanic must be done solo.

Generation & Validation

1

Wybor Celu

Target Selection

System wybiera potwora dostosowanego do Twojego poziomu (min. 40 lvl).

System selects a monster suited to your level (min. level 40).

2

Limit Czasu

Time Limit

Masz 20 minut na rozpoczecie polowania po wyborze.

You have 20 minutes to start the hunt after being selected.

3

Aktywacja

Activation

Zabij 5 potworow, aby system uznal misje za rozpoczeta.

Kill 5 monsters for the system to consider the mission started.

Important: If you don't start the hunt in time, you'll receive a 20h cooldown and the system will pick someone else.

Champion System

Po zabiciu wymaganej ilosci potworow, w miejscu smierci ostatniego z nich (lub blisko Ciebie) pojawi sie Champion.

After killing the required amount of monsters, a Champion will spawn at the death location of the last one (or near you).

Charakterystyka Championa

Champion Characteristics

  • HP: Skalowane dynamicznie wedlug Twojego poziomu.
  • HP: Scaled dynamically based on your level.
  • Szybkosc: Bardzo szybki (250-400 speed).
  • Speed: Very fast (250-400 speed).
  • Outfit: Losowo zmodyfikowane kolory bazowego potwora.
  • Outfit: Randomly modified colors of the base monster.
  • Spelle: Agresywny zestaw czarow zadajacy obrazenia % HP.
  • Spells: Aggressive spell set dealing % HP damage.

Rewards & Benefits

Gwarantowane i Szansowe Nagrody

Guaranteed & Chance Rewards

  • Gold Coins: Scaled by level. If Champion has 1kk+ HP -> Reward x2!
  • Mystery Box: Guaranteed at 700k+ HP Champion. 50-80% chance normally (200+ lvl).
  • Fragments (Shard/Relic): 1 random fragment (100+ lvl). If Champion has 1kk+ HP -> 2 fragments. These fragments are used for Netherheart Catalyst and Amber Weapons crafting.
Champion fragments are used in Amber crafting (see: Amber Weaponsmith). If you do not craft yourself, selling them to high-level players is a strong and fast way to make money.

Monster Tiers

Liczba potworow do zabicia zalezy od Twojego przedzialu poziomowego:

The number of monsters to kill depends on your level range:

Tier 1: Level 40-200

Cyclops

80-120 count

Dwarf Guard

70-110 count

Mutated Rat

60-100 count

Frost Dragon

60-100 count

Tier 2: Level 200-700

Hellspawn

50-90 count

Medusa

60-110 count

Grim Reaper

120-180 count

Hellhound

100-150 count

Tier 3: Level 700-1300

Wardragon

90-140 count

Courage Leech

110-140 count

Infernal Demon

105-155 count

Cloak of Terror

120-140 count

Tier 4: Level 1300-2200+

Undertaker

90-180 count

Cursed Book

90-140 count

Emerald Tortoise

90-170 count

Darklight Source

90-150 count