Experience
From Level
To Level
Rate
1
100
50x
101
200
20x
201
300
15x
301
500
10x
501
700
8x
701
1000
5x
1001
3300
2x
3301
up
1x
Skill
From Skill
To Skill
Rate
10
60
15x
61
80
10x
81
110
6x
111
125
4x
126
-
2x
Magic
From Magic
To Magic
Rate
0
60
10x
61
80
7x
81
100
5x
101
110
4x
111
125
3x
126
-
2x
Loot
5x
Bestiary
3x

 

High Level Progression (3900+)
From level 3900, an additional server-side EXP progression curve applies.
Bonuses (VIP / boosts / stamina / prey / events) work normally, but final EXP from a monster is additionally scaled for high levels.

Why does this system exist?
It is not about making the game harder or removing bonuses. With a lot of custom content (better spawns, gear, events, and systems), high levels can gain levels faster instead of naturally slowing down.
The classic RL Tibia leveling curve does not slow endgame progress enough on our server, so this system helps maintain long-term balance and the value of high levels.

Approximate progression pace (effective gained EXP vs standard):
- 3900: x1.00
- 4000: ~x0.61 (equivalent to ~+64.8% level cost)
- 4100: ~x0.55 (equivalent to ~+80.2% level cost)
- 4200: ~x0.51 (equivalent to ~+96.2% level cost)
- 5000: ~x0.30 (equivalent to ~+232.5% level cost)

 

From level 1000 you can buy a permanent in-game exp boost for cc.

More info about the exp boost here >> Boost Seller