Experience Stages

Experience Rate

From Level To Level Rate
110050x
10120020x
20130015x
30150010x
5017008x
70110005x
100133002x
3301+1x

Skill Rate

From Skill To Skill Rate
106015x
618010x
811106x
1111254x
126+2x

Magic Rate

From Magic To Magic Rate
06010x
61807x
811005x
1011104x
1111253x
126+2x

Other Multipliers

Type Multiplier
Loot5x
Bestiary3x

High Level Progression (3900+)

From level 3900, an additional server-side EXP progression curve applies.

Bonuses (VIP / boosts / stamina / prey / events) work normally, but final EXP from a monster is additionally scaled for high levels.

Why does this system exist?
It is not about making the game harder or removing bonuses. With a lot of custom content (better spawns, gear, events, and systems), high levels can gain levels faster instead of naturally slowing down.
The classic RL Tibia leveling curve does not slow endgame progress enough on our server, so this system helps maintain long-term balance and the value of high levels.


Approximate progression pace (effective gained EXP vs standard):

  • 3900: x1.00
  • 4000: ~x0.61 (equivalent to ~+64.8% level cost)
  • 4100: ~x0.55 (equivalent to ~+80.2% level cost)
  • 4200: ~x0.51 (equivalent to ~+96.2% level cost)
  • 5000: ~x0.30 (equivalent to ~+232.5% level cost)

From level 1000 you can buy a permanent in-game exp boost for cc.

More info about the exp boost here » Boost Seller