Task Tower & Last Fight Guide

Systems Combat End-game

About Task Tower

Task Tower to wielopoziomowy system taskow na potwory. Robisz taski, podbijasz level taska, zbierasz nagrody i odblokowujesz Last Fight Arena, gdzie mozna szybko farmic exp oraz dodatkowe nagrody.

Task Tower is a multi-floor monster task system. You complete tasks, increase task level, improve rewards, and unlock Last Fight Arena for fast EXP and extra rewards.

Wazne: Last Fight odblokowuje sie po 60 ukonczeniach etapow taskow (kazde ukonczenie dowolnego stage liczy sie do licznika). Wejscie wymaga tez level 1000+.

Important: Last Fight unlocks after 60 task stage completions (each completed stage on any task counts). Entry also requires level 1000+.

Tasks start on Task Tower tiles (not via NPC). Buff Master sells temporary buffs for Task Tokens. Permanent bonuses use !taskskills. Tobias is a separate event NPC: Tobias Task Event.

How to Start a Task

1

Wejdz do Task Tower

Enter Task Tower

Kazde pietro ma taski przypisane do konkretnych potworow i miejsc expienia.

Each floor contains tasks mapped to specific monsters and hunting locations.

2

Wybierz task na plytce

Pick a task tile

Po wejsciu na plytke dostajesz okno z wymaganymi killami i aktualna nagroda.

Stepping on a task tile opens a window with required kills and current rewards.

3

Akceptuj i bij potwory

Accept and hunt

Po akceptacji task nalicza kill count tylko na potworach z wybranego taska.

After accepting, only monsters from that selected task count toward progress.

4

Kontroluj postep komendami

Track progress with commands

!taskinfo pokazuje progress, !taskremove usuwa aktywny task.

!taskinfo shows progress, !taskremove clears active task.

Wymagania poziomu na pietra

Floor Level Requirements

Floor Min Level Notes
Floor 1 250+ Entry floor, early task groups
Floor 2 500+ Mid-tier task groups
Floor 3 800+ Harder tasks and better rewards
Floor 4 1000+ Top floor tasks + Last Fight access

Task Levels and Cooldowns

  • Kazdy task ma Stage 1-5. Stage 1-3 rosną automatycznie po ukonczeniu.
  • Each task has Stages 1-5. Stages 1-3 increase automatically on completion.
  • Po ukonczeniu Stage 4 startuje cooldown zalezny od pietra. Stage 5 jest powtarzalny (po globalnym unlock).
  • After completing Stage 4, a floor-based cooldown starts. Stage 5 is repeatable (after global unlock).
  • Im wyzszy stage, tym wiecej killi i wyzsze nagrody (exp, gold, tokeny).
  • Higher stage means more kills and stronger rewards (EXP, gold, tokens).
  • Mozesz miec tylko jeden aktywny task naraz - anuluj go przez !taskremove przed nowym.
  • You can have only one active task at a time - cancel it with !taskremove before starting another.
Task Floor Cooldown After Lv 4/5
Floor 15 days
Floor 210 days
Floor 320 days
Floor 430 days
Buff Master (guide) - temporary buffs for Task Tokens. Tobias (event) - task cooldown reset (costs gold, event only).
Note: Tobias Task Event is temporary. Tobias appears only while event is active.

Task Reward Upgrades

Uzyj komendy !taskskills, zeby wydac Task Skill Points na stale bonusy. Punkty dostajesz za ukonczenie taskow na Stage 1-3 (taski Rat, Rotworm i Orc na Floor 1 nie daja punktow).

Use !taskskills to spend Task Skill Points on permanent bonuses. Points are earned from tasks completed at Stages 1-3 (Floor 1 Rat, Rotworm, and Orc tasks give no points).

Upgrade Effect Max
Bonus EXP +10% per point 70 points
Bonus Gold +20% per point 70 points
Bonus Item Chance +1% crate chance in Last Fight (+ extra chance per 24 horde kills) 5 points (lvl 10+)
Task Tokens: awarded on task completion. Amount scales with floor and task level.

Last Fight Arena

1

Odblokowanie wejscia

Unlock access

Musisz miec minimum 60 ukonczen etapow taskow (dowolny task, dowolny stage).

You need at least 60 task stage completions (any task, any stage).

2

Warunki startu runa

Run entry requirements

Level 1000+, brak aktywnego cooldownu i wolna arena.

Level 1000+, no active cooldown, and arena not occupied.

3

Czas i fale

Time and waves

Masz 15 minut na walke. Cooldown na kolejny run to 60 godzin.

You get 15 minutes to fight. Next run cooldown is 60 hours.

4

Rozwoj fal

Wave progression

Kazda kolejna fala zwieksza liczbe mobow. Po 15 fali system przechodzi do kolejnego stage.

Each next wave increases monster count. After wave 15, system moves to next stage.

Last Fight rozlicza run po smierci na arenie (dźwignia / koniec czasu): exp, crystal coins na bank i szansa na skrzynke. Szansa na skrzynke rosnie wraz z liczba zabitych hord i punktami Bonus Item. Po udanym runie dostajesz tez wszystkie 8 blessingow.

Last Fight settles on arena death (lever / timeout): EXP, crystal coins to bank, and crate chance. Crate chance scales with horde kills and Bonus Item points. A successful run also grants all 8 blessings.

Important: five Last Fight runs only grant global Stage 5 access. Each selected task must still be promoted separately by completing its Stage 4 again.

How to Unlock Task Stage 5

1

Osiagnij level 1600

Reach level 1600

Postac musi miec level 1600 lub wyzszy w momencie zakonczenia kazdego kwalifikowanego runa Last Fight.

Your character must be level 1600 or higher when each qualifying Last Fight run is settled.

2

Zalicz 5 kwalifikowanych runow

Complete 5 qualifying runs

W kazdym runie zabij minimum 99 horde monsters. Runy zrobione przed wbiciem levelu 1600 nie licza sie wstecz.

Kill at least 99 horde monsters in every run. Runs completed before reaching level 1600 do not count retroactively.

3

Odbierz globalny unlock

Receive the global unlock

Po wyniku 5/5 system odblokowuje mozliwosc awansowania taskow do Stage 5. Nie zmienia jednak automatycznie wszystkich taskow na Stage 5.

At 5/5 the system enables task promotion to Stage 5. It does not automatically change every task to Stage 5.

4

Ukoncz Stage 4 wybranego taska

Complete Stage 4 of the selected task

Po globalnym unlocku wykonaj ponownie Stage 4 taska, ktory chcesz awansowac. Taski ponizej Stage 4 trzeba najpierw normalnie rozwinac.

After the global unlock, complete Stage 4 again for the task you want to promote. Tasks below Stage 4 must first be progressed normally.

5

Odczekaj lub zresetuj nowy cooldown

Wait for or reset the new cooldown

Ukonczenie Stage 4 zapisuje Stage 5, ale jednoczesnie uruchamia nowy cooldown zalezny od pietra. Dopiero po jego wygasnieciu lub resecie u Tobiasa mozesz wystartowac Stage 5.

Completing Stage 4 saves Stage 5 but also starts a new floor-based cooldown. Stage 5 can only be started after it expires or is reset through Tobias.

6

Ukoncz Stage 5

Complete Stage 5

Po cooldownie okno taska pokaze Stage 5. Stage 5 jest powtarzalny i po kazdym ukonczeniu ponownie nalicza standardowy cooldown pietra.

After the cooldown, the task window shows Stage 5. Stage 5 is repeatable and applies the normal floor cooldown after every completion.

Example - Putrefactory: you reset the old cooldown and complete Stage 4 again. The system promotes the task to Stage 5 and starts a new 30-day cooldown. You must wait for or reset this new cooldown. A reset used before Stage 4 does not carry over to Stage 5.

Postep w grze: od levelu 1600 okno wyboru kazdego taska pokazuje wynik runow Last Fight, globalny unlock, aktualny Stage wybranego taska oraz pozostaly cooldown. Pomoc znika po pierwszym ukonczeniu dowolnego taska na Stage 5.

In-game progress: from level 1600, every task selection window shows Last Fight progress, global unlock status, the selected task's current Stage, and remaining cooldown. The guide disappears after the first completed Stage 5 task.

Party and Rotational Kill Counting

Shared exp OFF

Shared exp OFF

Kill leci normalnie do osoby, ktora dobila potwora.

Kill is counted normally to the player who gets the kill.

Shared exp ON

Shared exp ON

System rozdziela kille rotacyjnie pomiedzy aktywnych czlonkow party.

System distributes kills in rotation between active party members.

Kto jest liczony

Who is eligible

Licza sie osoby blisko lidera i aktywne w walce (in-fight / pz lock).

Only members near the leader and active in combat (in-fight / PZ lock) are eligible.