Weekly Tasks

System Daily End-game

What it is

Weekly Tasks to tygodniowe zadania na Task Board w kliencie gry (zakladka Weekly). Dostajesz liste potworow do zabicia oraz przedmiotow do oddania. Za kazdy ukonczony task dostajesz experience oraz punkty hunting / soulseale na koniec tygodnia.

Weekly Tasks are weekly objectives on the in-game Task Board (Weekly tab). You get a list of monsters to kill and items to deliver. Each finished task grants experience, plus hunting points / soul seals settled at week rollover.

Gdzie: Task Board to UI w kliencie 15.24+ (zakladka Weekly) - nie tablica w miescie. Glowne taski na potwory w swiecie: Task Tower (fioletowy teleport w Thais temple).

Where: Task Board is client UI 15.24+ (Weekly tab) - not a board standing in town. Main in-world monster tasks: Task Tower (purple teleport in Thais temple).

Kiedy reset: w niedziele przy global save - nowy tydzien, nowy wybor trudnosci.

When it resets: on Sunday at global save - new week, new difficulty pick.

Hunting Shop: punkty hunting z taskow mozesz tez wydac na ulepszenie Loot Pouch (oferta w sklepie Task Board: 4000 / 8000 HTP).

Hunting Shop: hunting points from tasks can also buy Loot Pouch upgrades (Task Board shop offer: 4000 / 8000 HTP).

How it works

  1. Otworz Task Board i wybierz jedna trudnosc na caly tydzien.
  2. Open the Task Board and pick one difficulty for the whole week.
  3. Dostajesz wylosowane taski kill i delivery (plus osobny tile Any Creature).
  4. You receive rolled kill and delivery tasks (plus a dedicated Any Creature tile).
  5. Robisz postep w grze - zabijajesz wskazane potwory albo zbierasz i oddajesz przedmioty.
  6. Progress in-game - kill the listed monsters or collect and turn in the items.
  7. Za kazdy ukonczony task od razu dostajesz XP. Punkty i soulseale rozliczane sa przy resetcie tygodnia.
  8. Each finished task grants XP immediately. Points and soul seals settle when the week resets.
You cannot change difficulty mid-week - your pick stays until Sunday.

Difficulties

Wyzsza trudnosc = trudniejsze potwory / wiecej killi i delivery, ale tez lepszy potencial XP na killach (mniej ograniczen).

Higher difficulty = tougher monsters / higher kill and delivery counts, and better kill XP potential (fewer caps).

Difficulty From level In short
Beginner 1+ Easiest targets, lowest kill XP cap
Adept 30+ Mid tier, higher kill XP cap
Expert 150+ Harder targets, high kill XP cap
Master 300+ Hardest targets, kill XP without difficulty cap

Delivery zawsze daje pelne XP za poziom - limit trudnosci dotyczy tylko taskow kill (i Any Creature).

Delivery always grants full level-based XP - difficulty caps apply only to kill tasks (and Any Creature).

Task types

  • Kill - zabij wskazana liczbe konkretnego potwora.
  • Kill - kill a set amount of a specific monster.
  • Any Creature - zabij dowolne potwory (osobny licznik na tablicy).
  • Any Creature - kill any creatures (separate counter on the board).
  • Delivery - zbierz i oddaj wskazane przedmioty z inventory / stash.
  • Delivery - collect and turn in the listed items from inventory / stash.

Bez expansion: 5 killi + 1 Any Creature + 6 delivery = 12 taskow na tydzien.

Without expansion: 5 kills + 1 Any Creature + 6 deliveries = 12 tasks per week.

XP on Dajkan

Boost Dajkan: experience z Weekly Tasks jest 2x wyzsze niz na Real Tibii. Tabele nizej juz zawieraja ten boost.

Dajkan boost: Weekly Task experience is 2x higher than on Real Tibia. The tables below already include this boost.

XP z weekly nie mnozy sie przez stages, VIP ani eventy exp tak jak loot z potworow. Dostajesz stala nagrode za task (zalezy od Twojego levelu i trudnosci).

Weekly XP is not multiplied by stages, VIP, or exp events the way monster loot XP is. You get a fixed reward per task (based on your level and difficulty).

XP per 1 task (after 2x boost)

Przyblizenia w procentach jednego levela przy danym levelu. Delivery i Master kill daja tyle samo. Na niskich trudnosciach kill moze byc obciety limitem.

Approximations as a percent of one level at that level. Delivery and Master kill grant the same amount. On lower difficulties, kill XP may hit a cap.

Level Delivery / Master ~% lvl Kill Beginner Kill Adept Kill Expert
50 117 700 100% (~1 lvl) 117 700 117 700 117 700
150 598 202 54% 400 000 (~36%) 598 202 598 202
300 1 196 404 27% 400 000 (~9%) 1 196 404 1 196 404
500 1 994 008 16% 400 000 (~3%) 1 600 000 (~13%) 1 994 008
700 2 791 612 11% 400 000 (~2%) 1 600 000 (~7%) 2 791 612
1000 3 988 016 8% 400 000 (~1%) 1 600 000 (~3%) 3 988 016
2000 15 976 016 8% 400 000 (~0.2%) 1 600 000 (~1%) 6 000 000 (~3%)

Od okolo 1000 levelu uncapped task (Delivery / Master) daje stale okolo 8% jednego levela.

From around level 1000, an uncapped task (Delivery / Master) stays at about 8% of one level.

XP for a full week (after 2x boost)

Zakladamy bez expansion: 6 nagrod kill-type (5 killi + Any Creature) + 6 delivery. Pokazujemy typowa trudnosc dostepna na danym levelu.

Assumes no expansion: 6 kill-type rewards (5 kills + Any Creature) + 6 deliveries. Shows a typical difficulty available at that level.

Level Difficulty Approx. levels per week Note
50 Adept ~12.0 Very strong early boost
150 Expert ~6.5 Still a strong weekly boost
300 Master ~3.2 Master unlocked
500 Master ~1.9 Almost 2 levels per week
700 Master ~1.4 Solid weekly progress
1000 Master ~0.96 Almost 1 level per week
2000 Master ~0.96 Still about 1 level per week

Na Beginner / Adept przy wysokich levelach kill jest mocno obciety limitem, wiec pelny tydzien daje mniej niz na Expert / Master. Jesli mozesz - wybieraj najwyzsza odblokowana trudnosc.

On Beginner / Adept at high levels, kill XP is heavily capped, so a full week pays less than Expert / Master. If you can - pick the highest unlocked difficulty.

Expansion (extra slots)

W Game Store (Useful Things) jest Permanent Weekly Task Expansion. Odblokowuje +3 kill i +3 delivery na postac (razem z Any Creature: do 18 taskow na tydzien).

The Game Store (Useful Things) offers Permanent Weekly Task Expansion. It unlocks +3 kill and +3 delivery slots per character (with Any Creature: up to 18 tasks per week).

Z expansion pelny tydzien daje okolo 1.5x wiecej XP niz w tabeli powyzej (np. Master 1000: okolo 1.4 levela zamiast 0.96).

With expansion, a full week grants about 1.5x more XP than the table above (e.g. Master 1000: about 1.4 levels instead of 0.96).