Weekly Tasks
Table of Contents
What it is
Weekly Tasks to tygodniowe zadania na Task Board w kliencie gry (zakladka Weekly). Dostajesz liste potworow do zabicia oraz przedmiotow do oddania. Za kazdy ukonczony task dostajesz experience oraz punkty hunting / soulseale na koniec tygodnia.
Weekly Tasks are weekly objectives on the in-game Task Board (Weekly tab). You get a list of monsters to kill and items to deliver. Each finished task grants experience, plus hunting points / soul seals settled at week rollover.
Gdzie: Task Board to UI w kliencie 15.24+ (zakladka Weekly) - nie tablica w miescie. Glowne taski na potwory w swiecie: Task Tower (fioletowy teleport w Thais temple).
Where: Task Board is client UI 15.24+ (Weekly tab) - not a board standing in town. Main in-world monster tasks: Task Tower (purple teleport in Thais temple).
Kiedy reset: w niedziele przy global save - nowy tydzien, nowy wybor trudnosci.
When it resets: on Sunday at global save - new week, new difficulty pick.
Hunting Shop: punkty hunting z taskow mozesz tez wydac na ulepszenie Loot Pouch (oferta w sklepie Task Board: 4000 / 8000 HTP).
Hunting Shop: hunting points from tasks can also buy Loot Pouch upgrades (Task Board shop offer: 4000 / 8000 HTP).
How it works
- Otworz Task Board i wybierz jedna trudnosc na caly tydzien.
- Open the Task Board and pick one difficulty for the whole week.
- Dostajesz wylosowane taski kill i delivery (plus osobny tile Any Creature).
- You receive rolled kill and delivery tasks (plus a dedicated Any Creature tile).
- Robisz postep w grze - zabijajesz wskazane potwory albo zbierasz i oddajesz przedmioty.
- Progress in-game - kill the listed monsters or collect and turn in the items.
- Za kazdy ukonczony task od razu dostajesz XP. Punkty i soulseale rozliczane sa przy resetcie tygodnia.
- Each finished task grants XP immediately. Points and soul seals settle when the week resets.
Difficulties
Wyzsza trudnosc = trudniejsze potwory / wiecej killi i delivery, ale tez lepszy potencial XP na killach (mniej ograniczen).
Higher difficulty = tougher monsters / higher kill and delivery counts, and better kill XP potential (fewer caps).
| Difficulty | From level | In short |
|---|---|---|
| Beginner | 1+ | Easiest targets, lowest kill XP cap |
| Adept | 30+ | Mid tier, higher kill XP cap |
| Expert | 150+ | Harder targets, high kill XP cap |
| Master | 300+ | Hardest targets, kill XP without difficulty cap |
Delivery zawsze daje pelne XP za poziom - limit trudnosci dotyczy tylko taskow kill (i Any Creature).
Delivery always grants full level-based XP - difficulty caps apply only to kill tasks (and Any Creature).
Task types
- Kill - zabij wskazana liczbe konkretnego potwora.
- Kill - kill a set amount of a specific monster.
- Any Creature - zabij dowolne potwory (osobny licznik na tablicy).
- Any Creature - kill any creatures (separate counter on the board).
- Delivery - zbierz i oddaj wskazane przedmioty z inventory / stash.
- Delivery - collect and turn in the listed items from inventory / stash.
Bez expansion: 5 killi + 1 Any Creature + 6 delivery = 12 taskow na tydzien.
Without expansion: 5 kills + 1 Any Creature + 6 deliveries = 12 tasks per week.
XP on Dajkan
Boost Dajkan: experience z Weekly Tasks jest 2x wyzsze niz na Real Tibii. Tabele nizej juz zawieraja ten boost.
Dajkan boost: Weekly Task experience is 2x higher than on Real Tibia. The tables below already include this boost.
XP z weekly nie mnozy sie przez stages, VIP ani eventy exp tak jak loot z potworow. Dostajesz stala nagrode za task (zalezy od Twojego levelu i trudnosci).
Weekly XP is not multiplied by stages, VIP, or exp events the way monster loot XP is. You get a fixed reward per task (based on your level and difficulty).
XP per 1 task (after 2x boost)
Przyblizenia w procentach jednego levela przy danym levelu. Delivery i Master kill daja tyle samo. Na niskich trudnosciach kill moze byc obciety limitem.
Approximations as a percent of one level at that level. Delivery and Master kill grant the same amount. On lower difficulties, kill XP may hit a cap.
| Level | Delivery / Master | ~% lvl | Kill Beginner | Kill Adept | Kill Expert |
|---|---|---|---|---|---|
| 50 | 117 700 | 100% (~1 lvl) | 117 700 | 117 700 | 117 700 |
| 150 | 598 202 | 54% | 400 000 (~36%) | 598 202 | 598 202 |
| 300 | 1 196 404 | 27% | 400 000 (~9%) | 1 196 404 | 1 196 404 |
| 500 | 1 994 008 | 16% | 400 000 (~3%) | 1 600 000 (~13%) | 1 994 008 |
| 700 | 2 791 612 | 11% | 400 000 (~2%) | 1 600 000 (~7%) | 2 791 612 |
| 1000 | 3 988 016 | 8% | 400 000 (~1%) | 1 600 000 (~3%) | 3 988 016 |
| 2000 | 15 976 016 | 8% | 400 000 (~0.2%) | 1 600 000 (~1%) | 6 000 000 (~3%) |
Od okolo 1000 levelu uncapped task (Delivery / Master) daje stale okolo 8% jednego levela.
From around level 1000, an uncapped task (Delivery / Master) stays at about 8% of one level.
XP for a full week (after 2x boost)
Zakladamy bez expansion: 6 nagrod kill-type (5 killi + Any Creature) + 6 delivery. Pokazujemy typowa trudnosc dostepna na danym levelu.
Assumes no expansion: 6 kill-type rewards (5 kills + Any Creature) + 6 deliveries. Shows a typical difficulty available at that level.
| Level | Difficulty | Approx. levels per week | Note |
|---|---|---|---|
| 50 | Adept | ~12.0 | Very strong early boost |
| 150 | Expert | ~6.5 | Still a strong weekly boost |
| 300 | Master | ~3.2 | Master unlocked |
| 500 | Master | ~1.9 | Almost 2 levels per week |
| 700 | Master | ~1.4 | Solid weekly progress |
| 1000 | Master | ~0.96 | Almost 1 level per week |
| 2000 | Master | ~0.96 | Still about 1 level per week |
Na Beginner / Adept przy wysokich levelach kill jest mocno obciety limitem, wiec pelny tydzien daje mniej niz na Expert / Master. Jesli mozesz - wybieraj najwyzsza odblokowana trudnosc.
On Beginner / Adept at high levels, kill XP is heavily capped, so a full week pays less than Expert / Master. If you can - pick the highest unlocked difficulty.
Expansion (extra slots)
W Game Store (Useful Things) jest Permanent Weekly Task Expansion. Odblokowuje +3 kill i +3 delivery na postac (razem z Any Creature: do 18 taskow na tydzien).
The Game Store (Useful Things) offers Permanent Weekly Task Expansion. It unlocks +3 kill and +3 delivery slots per character (with Any Creature: up to 18 tasks per week).
Z expansion pelny tydzien daje okolo 1.5x wiecej XP niz w tabeli powyzej (np. Master 1000: okolo 1.4 levela zamiast 0.96).
With expansion, a full week grants about 1.5x more XP than the table above (e.g. Master 1000: about 1.4 levels instead of 0.96).
| IP: | daikan.pl |
| Experience: | Stages |
| Client: | 15.24 |
| Engine: | Dajkan Quantum Horizon 4.3.0 |
| Type: | No-PvP |
| Discord: | Join |
| Player | Level |
|---|---|
| Lvl. 4010 | |
| Lvl. 3741 | |
| Lvl. 3314 | |
| Lvl. 3118 | |
| Lvl. 3043 |
| Player | EXP | Level |
|---|---|---|
| No results | ||
| Player | Kills | Level |
|---|---|---|
| 630 | Lvl. 3741 | |
| 628 | Lvl. 3118 | |
| 578 | Lvl. 4010 | |
| 571 | Lvl. 3314 | |
| 558 | Lvl. 2700 |
| Player | BP | Level |
|---|---|---|
| 15.6K | Lvl. 3314 | |
| 6.6K | Lvl. 2318 | |
| 6.3K | Lvl. 4010 | |
| 1.8K | Lvl. 3118 | |
| 1.7K | Lvl. 3741 |
Copyright 2022-2026 by Dajkan.com.
All rights reserved.